Sometimes though, you will be on a “rail” moving horizontally or vertically (similar to Luxor).
The gameplay itself typically has your frog in one place, able to spin 360 degrees to shoot your balls from. Finally, there is a “Boss Rush” mode which pits you against all the bosses one after another. There is also the devilishly hard “Iron Frog” mode that throws you into ten straight matches with no continues. First is the “Weekly Challenge” that is connected to Xbox Live which gives you a stage to play and ultimately attempt to beat for points and status rankings. You start with Adventure Mode, which tells a story of how your frog character comes to the island and battles his way across its many levels, each with its own boss battle. In Zuma’s Revenge, you are given more choices in terms of modes of gameplay. So ball placement is the key and is ultimately where the challenge lies with this game. Balls of the same colour in the line will “pull together” and away from the pit, buying you precious time, and also potential chain reactions. If you did not play the original Zuma it’s very simple: A line of balls rolls towards a pit, and you must shoot balls towards the chain of balls in an effort to match at least three of the same colours in order to clear them. The game plays much the same as the first one, but adds a few new elements to spice things up. Now I can add Zuma’s Revenge for the Xbox Live Arcade (XBLA) to that list and much like the original Zuma game for XBLA, Zuma’s Revenge is one of those addictive PopCap games that is just so hard to put down. I have to admit, I have spent many nights playing PopCap games such as Peggle, Peggle Nights, Bejeweled, Plants vs.